There needs to be a reckoning. Either John, Meehix, and Chuckie need to go down, or T.R. Exit needs to get out of the way.
Do the newly christened Free Dreamers have what it takes to bring down one of the trickiest after them?
If they don't, do they have a future?
Further, it's time to bring an end to a notorious gangster who is STILL holding a grudge against the trio.
It was all an accident. Except for that part where they kept releasing his prisoners and slaves.
That part was on purpose.
Stay out of the way of the Free Dreamers. They have a large ship, and they aren't afraid to use it.
Well, not to get into battles because that would require a crew.
Finally, John needs to tackle the biggest challenge yet—allowing his heart to take him places where his mind gibbers in fear.
Michael Anderle Michael Todd